Paula Martinho · Digital Designer
Special Project
VICTORY Digital Repository
Client
IPS_Innovative Prison Systems
Tools
Notion · Figma · WordPress
My role: UX/UI Designer, contributing to the design of the platform from the definition of the information structure through to implementation in WordPress.Responsibility: Development of a structured digital repository, focused on content organisation, accessibility and scalability.
Challenge
How do you organise and present sensitive, complex information in a way that is clear, accessible and trustworthy, meeting the needs of victims and professionals at the same time?
Solution
Development of a digital platform that:
- Centralises essential resources;
- Structures content intuitively;
- Promotes accessibility and trust;
Allows for continuous growth and updating.
Key outcomes
1. Clear information organisation
A hierarchical structure that makes navigation and content discovery easier.2. Scalable platform
A system prepared for the continuous expansion of resources.3. A trustworthy digital space
A clear, institutional interface that conveys a sense of safety to the user.

Approach
The project was guided by principles of:
- User-centred design;
- Information architecture;
- Accessibility and communicational clarity.With a particular focus on organising and simplifying complex content, ensuring an intuitive experience for diverse audiences.


Structuring the information
The main focus of this project was information architecture.Content hierarchy
- Categorisation by theme and audience;
- Definition of levels of depth;
- Task-oriented organisation.WireframesExploration of different structures to validate the organisation of the information.


Materialising the solution
Development of mockups in Figma, focused on:- Legibility;
- Clear navigation;
- Visual consistency.

Implementing the solution
Developed in Adobe Illustrator:Transition to WordPress with:
- A modular structure;
- Easy content management;
- Responsiveness.Final result
A platform that is:
- Informative;
- Accessible;
- User-centred;
- Prepared for future evolution.


Prototype
Critical reflection
The digital version was built through vibe coding — iterative, natural-language prototyping — with AI (Claude) as the development tool.The prototype:
- Is a single, self-contained HTML file, with no backend;
- Reproduces the board and the card decks, with category filters and card zoom;
- Includes light/dark themes and keyboard navigation.This method made it possible to test design decisions in minutes, keeping the focus on the experience rather than on technical infrastructure.This project demonstrates my ability to:
- Structure complex information systems;
- Turn content into clear experiences.
Other projects
Visual Identity Design & Creative Strategy
Visual ID Design for Orfeão Caldense

UX/UI Design · Web Design & Development
IPS Website Design Makeover

Web Design & Development · European Project
Designing the LEADCOR game: Analogic & digital experiences

Work in progress. Expect ongoing refinements. A Portfolio is never done-done © 2026 Paula Martinho