Paula Martinho · Digital Designer

Special Project

VICTORY Digital Repository

Client
IPS_Innovative Prison Systems

Tools
Notion · Figma · WordPress

My role: UX/UI Designer, contributing to the design of the platform from the definition of the information structure through to implementation in WordPress.Responsibility: Development of a structured digital repository, focused on content organisation, accessibility and scalability.

Challenge

How do you organise and present sensitive, complex information in a way that is clear, accessible and trustworthy, meeting the needs of victims and professionals at the same time?

Solution

Development of a digital platform that:
- Centralises essential resources;
- Structures content intuitively;
- Promotes accessibility and trust;
Allows for continuous growth and updating.

Key outcomes

1. Clear information organisation
A hierarchical structure that makes navigation and content discovery easier.
2. Scalable platform
A system prepared for the continuous expansion of resources.
3. A trustworthy digital space
A clear, institutional interface that conveys a sense of safety to the user.

Approach

The project was guided by principles of:
- User-centred design;
- Information architecture;
- Accessibility and communicational clarity.
With a particular focus on organising and simplifying complex content, ensuring an intuitive experience for diverse audiences.

Structuring the information

The main focus of this project was information architecture.Content hierarchy
- Categorisation by theme and audience;
- Definition of levels of depth;
- Task-oriented organisation.
WireframesExploration of different structures to validate the organisation of the information.

Materialising the solution

Development of mockups in Figma, focused on:- Legibility;
- Clear navigation;
- Visual consistency.

Implementing the solution

Developed in Adobe Illustrator:Transition to WordPress with:
- A modular structure;
- Easy content management;
- Responsiveness.
Final result
A platform that is:
- Informative;
- Accessible;
- User-centred;
- Prepared for future evolution.

Prototype

Critical reflection

The digital version was built through vibe coding — iterative, natural-language prototyping — with AI (Claude) as the development tool.The prototype:
- Is a single, self-contained HTML file, with no backend;
- Reproduces the board and the card decks, with category filters and card zoom;
- Includes light/dark themes and keyboard navigation.
This method made it possible to test design decisions in minutes, keeping the focus on the experience rather than on technical infrastructure.This project demonstrates my ability to:
- Structure complex information systems;
- Turn content into clear experiences.

Other projects

Visual Identity Design & Creative Strategy

Visual ID Design for Orfeão Caldense

UX/UI Design · Web Design & Development

IPS Website Design Makeover

Web Design & Development · European Project

Designing the LEADCOR game: Analogic & digital experiences

Contact

Don't be shy, hit me up :)

Check out my CV, connect on LinkedIn, or drop me a message:

Work in progress. Expect ongoing refinements. A Portfolio is never done-done © 2026 Paula Martinho